28mm Enteledont from Forge of Ice

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Re: 28mm Enteledont from Forge of Ice

Postby Vermis » Tue Dec 03, 2013 4:44 pm

da_bish wrote:Not a warthog, sadly. More closely related to hippos and cetaceans


I know general morphology isn't always a reliable indicator of relatedness, and a lay-squirt like me has no authority on the subject; but before that recent shift I thought that Daeodon (the largest known entelodont, previously Dinohyus) had a fairly hippo-like skull. More so than pig-like, anyway. Scratched my head over why so many reconstructed it with a black, shiny dog nose, too.

(Fun exercise: do a google image search for 'daeodon' and have a look at what should be, oh... the sixteenth result.)

Still, it's better than the WWB version! There's a bit of a backlash in popular palaeoart against what's called the 'shrink-wrapped' look which has dominated dinosaur art for the last 2-3 decades, where the minimum of flesh and skin is laid over a dinosaur's skeleton, and almost every bony strut and process in the skull is starkly visible. (Palaeoartists do like to show their working out) There's even less justification to do it with prehistoric mammals (mammals have a truckload of facial muscles), but that seems like what the WWB guys did with their generic entelodont! The head is almost reptilian.

Alex: not to rain on your parade even more, but get him to have a look at those forelegs too. They seem to be different lengths. I'd say something about the carriage and musculature of the forelegs too; but that might be pushing it. :P

I should probably finish off by saying that, don't get me wrong, it is nice to see entelodonts appearing on the gaming mini scene. :)
Last edited by Vermis on Tue Dec 03, 2013 4:50 pm, edited 1 time in total.
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Re: 28mm Enteledont from Forge of Ice

Postby Vermis » Tue Dec 03, 2013 4:49 pm

Hastati wrote:I think that is a nice beastie and could be used in fantasy or sci-fi games. Who gives a shit if it looks 100% like an animal no one has ever seen. Reconstructions are just that, reconstructions. They are never 100% accurate so don't worry about a miniature one.


Well that's it, all you palaeontologists and palaeoartists out there. Time to pack up, go home, and send your CVs into Tesco or somewhere. About two centuries of study and advancements down the swannee, 'cus Hastati says so.

Or

We might take a reasonable guess that it had EARS and SKIN.
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Re: 28mm Enteledont from Forge of Ice

Postby TMF not logged » Tue Dec 03, 2013 5:10 pm

Alxbates wrote:I'm having master castings made to be sent back to the sculptor for conversion & reposing. I'm planning on having at least one extra head made and a second pose of the body done. Ears (and perhaps a bit more flesh) will be added to the skull at that time.

-Alex


And will the masters be available (with rights) to add riders to?

(Just thinking ahead...) 0;)
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Re: 28mm Enteledont from Forge of Ice

Postby da_bish » Tue Dec 03, 2013 6:22 pm

Vermis wrote:There's a bit of a backlash in popular palaeoart against what's called the 'shrink-wrapped' look which has dominated dinosaur art for the last 2-3 decades, where the minimum of flesh and skin is laid over a dinosaur's skeleton, and almost every bony strut and process in the skull is starkly visible. (Palaeoartists do like to show their working out)


I've never liked it actually. Especially Greg Paul's earlier work -- it is just too angular to look like a body any animal lived in -- archosaur or not. He seems to be toning that down a bit in his more recent work.
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Re: 28mm Enteledont from Forge of Ice

Postby Alxbates » Tue Dec 03, 2013 8:27 pm

Hastati wrote:I think that is a nice beastie and could be used in fantasy or sci-fi games. Who gives a shit if it looks 100% like an animal no one has ever seen. Reconstructions are just that, reconstructions. They are never 100% accurate so don't worry about a miniature one.


Point well taken - but I do think it needs ears.

The skull-y head should be fun to paint, though.

-Alex
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Re: 28mm Enteledont from Forge of Ice

Postby Alxbates » Tue Dec 03, 2013 8:31 pm

TMF not logged wrote:
Alxbates wrote:I'm having master castings made to be sent back to the sculptor for conversion & reposing. I'm planning on having at least one extra head made and a second pose of the body done. Ears (and perhaps a bit more flesh) will be added to the skull at that time.

-Alex


And will the masters be available (with rights) to add riders to?

(Just thinking ahead...) 0;)



Um... maybe? I'm not thinking that far ahead.
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Re: 28mm Enteledont from Forge of Ice

Postby Hastati » Tue Dec 03, 2013 8:55 pm

Vermis wrote:
Hastati wrote:I think that is a nice beastie and could be used in fantasy or sci-fi games. Who gives a shit if it looks 100% like an animal no one has ever seen. Reconstructions are just that, reconstructions. They are never 100% accurate so don't worry about a miniature one.


Well that's it, all you palaeontologists and palaeoartists out there. Time to pack up, go home, and send your CVs into Tesco or somewhere. About two centuries of study and advancements down the swannee, 'cus Hastati says so.

Or

We might take a reasonable guess that it had EARS and SKIN.


Alex had said he is going to rework the head. My post wasn't an attack on science you moron, it was about a fucking toy. A 28mm toy, not a goddamn museum piece. If it doesn't look exactly like the posted reconstruction (which is only a best guess based upon bone structures), who gives a fuck? Seriously, fuck off you pompous cunt and die.
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Re: 28mm Enteledont from Forge of Ice

Postby Norton C Wongpower » Tue Dec 03, 2013 9:21 pm

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Re: 28mm Enteledont from Forge of Ice

Postby Malcolm_M » Wed Dec 04, 2013 12:56 am

Nice one Alex I like it. Have to get one when it's available.
From this image it seems there wasn't an over abundance of meat on the skull.
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Re: 28mm Enteledont from Forge of Ice

Postby Hastati » Wed Dec 04, 2013 7:43 am

Andrew May wrote:Image


I can confirm my handbag looks just like that (although Vic's looks a little flashier maybe) and is perfect for duels at dawn.
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