Dampf 1914

News and discussion of your favourite wargames and new rules to make it completely unplayable.

Moderator: FU!UK Committee

Dampf 1914

Postby Levied Troop » Sun Dec 15, 2013 5:07 pm

Given that it is the 100th anniversary of the outbreak of WW1, the choice of period for our 2014 demo game was fairly predictable. There’s a really excellent scenario in the Two Fat Lardies ‘Stout Hearts and Iron Troopers’ book called Race to the Sea. In this the Germans and the British are advancing along opposite sides of a canal to the small town of Dampf, the object being to seize the bridge crossing the canal, starting with small forces and getting additions dependant on which card is drawn in any turn. The players find they have a choice between dashing along the road to get to the town (there’s movement penalties for moving off-road in a rather soggy field system) and shooting to disrupt the opposition as they try and do the same thing. We’d played this before and found it gave a nail-biting little action with some tricky decisions – obviously using Mud and Blood rules from the Lardies.

Luckily we have most of the troops required and can field British, Belgian and French forces as alternatives to face off against the ‘orrible ‘un. I need to finish off the French and create the terrain – all in time for the Tunbridge show in February and this photo shoot should shame me into finishing in time. Or record progress to 1st Partizan :oops:

The main boards are my usual 9mm MDF with Craftfoam on top to provide the contours (I have a sneaking megalomaniac plan to join up the other terrain boards I’ve made for 1914-40 and create a sculptured terrain that runs 30x6 feet and can only be used once before I give myself a hernia):
Image

Image

The assumption is Dampf is built in a low-lying border region between France and Belgium, with a canal running straight through it. So the roads and town are raised 10mm above the land, which is 10mm off the canal surface:
Image

The town layout has been varied a little from the original town map in SH&IT, mainly because I can’t follow instructions. The principle objective has been to ensure that the buildings form obstructions to sight and cover from fire, without providing too many ‘strongpoints’ that would make an ambush easy, so there’s been much fiddling around with the buildings. The sudden decision to buy the Total Battle Terrain French Church also meant some jiggery pokery to make it all fit. The final layout looks broadly like this (the white line down the centre is the canal and not necessarily indicative of my inability to measure):
Image

Technically I could use the Grand Manner buildings I have, but they’ve been out on the show circuit enough times to have their own car parking badge, so the buildings will be a mix of scratchbuilt, heavily modified dolls houses, Fenris Games, partly modified Oshiro Terrain and straight out of the box Total Battle Terrain. More on those in the next update.
Levied Troop
 
Posts: 3313
Joined: Wed Sep 05, 2007 7:50 am
Location: European socialist paradise

Re: Dampf 1914

Postby whiskey priest » Sun Dec 15, 2013 7:25 pm

Is the bridge going to be at the town end?
whiskey priest
 
Posts: 406
Joined: Tue Feb 09, 2010 10:27 pm
Location: downwind

Re: Dampf 1914

Postby Levied Troop » Sun Dec 15, 2013 7:47 pm

Yes - I did mark the spot with a CD case but it seems to be gone walkies :oops:

Probably a lift bridge like this:
http://www.grannybuttons.com/granny_but ... ge%20b.jpg

There's one in Manchester I may copy.
Levied Troop
 
Posts: 3313
Joined: Wed Sep 05, 2007 7:50 am
Location: European socialist paradise

Re: Dampf 1914

Postby whiskey priest » Sun Dec 15, 2013 8:24 pm

Well, I'm looking forward to seeing this finished. It looks like a bloody good start!
whiskey priest
 
Posts: 406
Joined: Tue Feb 09, 2010 10:27 pm
Location: downwind

Re: Dampf 1914

Postby Levied Troop » Tue Jan 07, 2014 12:43 pm

Normandie Ferme
First building, based on a typical farm/barn photographed in 1940 at Grandieu. Slightly delayed by wine, food and wenches over the holiday period :oops:

Basis is two Warbases buildings (Terraced House and Red Lion – just because I had them to hand) as the carcass but I don’t like the dimensions for their windows and doors, so the building was clad in card. New windows and doors came from Fenris Games except the big barn doors which were scratchbuilt. Interior detail from card, balsa and Slater’s plasticard. The building was then covered with scraps of card and paper to represent loose, rough stonework, washed with FoamCoat. Tiles are Warbases laser-cut paper - I did try to model a small bow to the roof line, not sure it's emphasised sufficently.

Renegade figure for scale.

Front:
Image
Back:
Image
Interior:
Image
Side:
Image
Levied Troop
 
Posts: 3313
Joined: Wed Sep 05, 2007 7:50 am
Location: European socialist paradise

Re: Dampf 1914

Postby Duff » Tue Jan 07, 2014 2:17 pm

Looking rather spiffy John.
broney wrote:You weren't there man! How many stiles are there on the Offa's Dyke Walk? You don't know Man!


Image
User avatar
Duff
Associate Member
 
Posts: 5567
Joined: Wed Sep 22, 2004 12:08 am
Location: Nr Brizel

Re: Dampf 1914

Postby Skipp » Tue Jan 07, 2014 10:39 pm

Like what you've done with the mdf building carcasses, particularly the brick work, but can't really tell what you've actually done..

Tell me more!
Image

What are you doing Dave?
User avatar
Skipp
 
Posts: 3432
Joined: Fri Aug 31, 2007 12:27 pm
Location: Deepest Darkest Yorkshire

Re: Dampf 1914

Postby Levied Troop » Wed Jan 08, 2014 11:14 am

So I succeeded in my aim of completely hiding the original buildings :) The MDF carcass is purely to give a robust frame to the building to help it survive wargamers hands (there's a market for more plain MDF building blanks - Warbases do some but personally I'd like a lot of different sizes and shapes).

I'll make sure I take some WIP photos for the next update but one and hopefully that'll show what I did.
Levied Troop
 
Posts: 3313
Joined: Wed Sep 05, 2007 7:50 am
Location: European socialist paradise

Re: Dampf 1914

Postby AKULA » Wed Jan 08, 2014 1:49 pm

Excellent start LT

8)

I've switched from 2' square boards to 18" to minimise warpage but also due to having to carry the buggers....
Image
User avatar
AKULA
Associate Member
 
Posts: 2700
Joined: Fri Oct 12, 2007 10:27 pm
Location: The Twelve Colonies

Re: Dampf 1914

Postby Levied Troop » Tue Jan 14, 2014 2:06 pm

Le boucher, le boulanger et le fabricant de bougies.
I was aiming for a very French provincial look with a nicely mixed roofline for the Dampf High Street - this row is based on three different Petitie Properties kits:
http://www.petite-properties.com/

All three are bookshelf models and therefore have no detail on the rear so this needed to be built up. The candlestick maker’s shop is heavily modified with a new Finecast plasticard front and back and Grandt Line windows, as is the corner baker’s shop . Chimney pots from S&D Models:
http://www.sanddmodels.co.uk/index.htm

The butcher’s shop was used pretty much as is, with additional plasticard and yes I need to replace the door, which managed to lean to the right during gluing. There’s a little fettling to be done before they are finally ready for painting and I’ve kept the windows and shopfronts separate for the moment.

Image

Image

Image

Image

All comments and criticisms welcome.
Levied Troop
 
Posts: 3313
Joined: Wed Sep 05, 2007 7:50 am
Location: European socialist paradise

Next

Return to Wargames Misc.

Who is online

Users browsing this forum: No registered users and 5 guests