Battlespace: Solo Ultra Modern Skirmish Game

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Battlespace: Solo Ultra Modern Skirmish Game

Postby Bronshtein » Tue Nov 10, 2020 1:23 pm

Just wondered is anyone has seen, bought, played this?

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There is a run through of the game by the author here:

https://www.youtube.com/watch?v=Ad78G852f3o

It is a solo skirmish game - Middle East ish based, although I could see easy adaptations for African, Trans Caucasus, Central Asian settings, and not so easy adaptations for other main force v insurgent guerrilla games. NI early 70s city actions are tempting but you are going to have to amend the free fire zone approach for NI and make provision for more civilian interaction including rioters. Maybe Tet Offensive city fights could work?

It is simple (trying to work out if it is deceptively so, or just simple) and fast playing. Designed for c20 max figs total (4 player driven soldiers and c10-16 enemy), 20-28mm on a 3x3ft board, it works well on 2x2ft with 20mm and obviously with any size figure with any suitably adjusted size space if you favour megalomania or miniaturisation. It is designed to run a 4 man squad through missions against a card programmed enemy.

I've said before I'm not too keen on card based systems and you could easily turn this into a chart and dice system, but in this context it worked well as a programming mechanism,

I've played the first mission through three times and I can see myself coming back to it for a quick not too taxing fun run through of an ultra modern scenario. There are 5 missions included in the rules - available from Wargames Vault as a download for $9 - and he is producing other missions, free to download from WV at the moment.

You can easily write your own missions.

It is solo, or cooperative. In coop mode you can split the squad into two man teams or run two squads. I see no reason on a big board why you couldn't run more than two squads through a city area quite easily - need more cards for activating enemy or that chart I mentioned earlier.

If you like hardware brochure differences this probably isn't for you, everything is so close you hit everything on the board with every weapon save hand thrown grenade. I'd make adjustment for side arms but not much else. One or two odd hanging ends but he answers questions quickly apparently (caveat: Facebook so not me he doesn't!) but I'm quite happy to fudge the few queries - like what happens to the mg42 that turns up but has no obvious difference from an AK other than being less accurate!

If you are currently 'locked down' might be worth a try for £6.97.
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Bronshtein » Fri Apr 29, 2022 3:40 pm

I'm guessing this was a hint that wargaming had fallen off the radar a bit on Frothers.
I was sort of expecting - 'fuck off it's bollocks!' at least.

It isn't and I'd still recommend you give it a try for the price. Easily adaptable to many other smalls scale, mostly urban, fights. Probably could do with some tweaking for section rather than small fireteam missions.

Anyhow.

To pinch Humph's signature tune:

https://www.youtube.com/watch?v=SQvR3UjccZ8
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Voice From Limbo » Fri Apr 29, 2022 4:53 pm

Since it sounds like hardware differences are downplayed, do you think it's adaptable to earlier periods, e.g. WWII? Or is that bridge too short?
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Bronshtein » Fri Apr 29, 2022 7:22 pm

I think it could work for WWII. In fact having had a couple of Chain of Command games recently and found them slightly too finicky in some areas I was thinking of playing round with these as a basis for a command level, or two, up- hence my thoughts above.

It might be a stretch though as they would need some command level bolting in for a platoon.
Of course they are solo rules with the insurgents acting a bit like space invaders just coming at you but you could work alternative tactics in I think. I dislike cards but a card deck for newcomer tactics or a chart and dice would work I think

In the meantime I was wondering about them for Hue and Saigon in the late 60s early 70s and possibly Grozny in the 90s.
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Guest » Fri Apr 29, 2022 9:58 pm

I hate posting here because of a few fixated on TMP (who cares about them, in all honesty - yes, Bills a creep but life’s too short to fixate on those kinds).

Anyway, perhaps this could be used for Korea (50s) or even Pacific Theatre WWII for movie behaviour Japs or Eastern Front WWII for Russians as the aggressors?
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Bronshtein » Sat Apr 30, 2022 12:26 am

Possible. It is very much aimed at a self sufficient 'brick'/fireteam of 4 vs a mix of serious urban insurgents and armed mob. So a wwii scenario would require selection and work. Not impossible but the firepower and doctrine feels different, so you'd have to work round. A section, rifle group and mg team would work as the basic unit I think until the section started to break down into autonomous 4 man fireteams. NI 'bricks' could work in urban riot/sniper/asu type scenarios. Most post 70s asymmetric wars/conflicts might work as is.

Korea - battle for Seoul is probably an obvious one - that would work.
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Voice From Limbo » Sat Apr 30, 2022 5:13 am

I asked because I-- possibly arbitrarily -- set 1945 as my end date for wargaming periods. There's only so much one person can do.

Especially considering I still think dreamily about Nic's Sumerians for a "beginning" date.

Circa. :D
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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Guest » Fri May 27, 2022 6:27 pm

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Re: Battlespace: Solo Ultra Modern Skirmish Game

Postby Guest » Fri May 27, 2022 6:28 pm

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Re: Battlespace: Solo Ultra Modern Skirmish Game

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