by Katie » Wed May 16, 2018 8:55 am
We're still having very enjoyable games of "Fantasy Warriors". On Monday it was 2000pts of very heavily armoured Men-at-Arms vs High Elves. As to be expected from facing off two armies consisting of vet/elite, disciplined troops, it was a slow and brutal battle. Cavalry on one flank engaged in a wheeling melee won by attrition, infantry on the other.
Sadly we ran out of time, but I'd got one enemy battle-leader locked in hand-to-hand with a hero and I had the war-chief about to be ridden down by one of my battle-leaders. Meanwhile, my foot was desperately outnumbered but still passing morale checks as the enemy, now out of ammunition, advanced on them with swords drawn...
It's a 25 year old game, and it's still deeper than most of the modern competitors. Needing to actually move orders around and ammunition limits are subtle rules but they have fascinating effects on the gameplay.
The line between wild and crazy gets blurry..