well, realistically speaking, it doesn't. No one is going to issue him with a fine. It's the GDPR equivalent of re-casting figures made by some long-dead company, in the knowledge nobody is going to give a shit about it even if you do get found out, and you are in a different country to boot.
Isn't that right **** ?
Quite. And you can add into that mix the fact that in order to deal with some countries’ legal systems (******), you effectively need an on-the-ground, in-country representative willing to commit the time and resources, regardless of whatever international treaties might say, as Games Workshop has learned to their dismay.
In my case particular case, my “recasting” has been limited to reproducing small scenic elements by out of business companies which then become tiny parts of larger, original assemblages. This sort of behavior is quite common in the modeling and gaming crowd all across the world (and not only with dead companies), even in countries that do take copyright law seriously, so I get the impression that it’s not worth it for lawyers to go after, unless they are representing Disney or something. Ours is a niche hobby with do-it-yourself roots, and even GW (which is valued at more than Tescos) doesn't seem to feel the need to persecute the odd kitbasher.
If I were them, I’d be more worried about Argentine, Chinese, and Brazilian pirates with full-on spincasters and press-molding equipment, at any rate. I’ve been trying to alert UK and US based companies about these and how to fight them for thirty years. The solution is to get the best and most honest and make them your official representatives, making it their responsibility to protect your IP and giving them a solid financial incentive to do so.