Moderator: FU!UK Committee
Bones McCoy wrote:We interrupt this handbag-fight to introduce a new feature.
Who said it.
Identify which TMP personality (The term is applied in its most liberal sense) is being a condescending cunt.Thanks for the replie's. It comes as a surprise to me how few games many of you play and particularly the large variety you play even when you play so irregularly. It must be hell, like being a permanent beginner, never really getting to grips with the system.
It looks difficult given the very limited amount of play some folk have, to make what I would call a useful game. With the time available and the limited time on any one game it seems likely its more social than anything.
Cutting down the rules to fit this sort of slot to make a would take too many compromises.
The command and control aspects requires planning with at least a basic understanding of the rules and the period. Skipping around periods so much is going to make understanding any one difficult. It probably explains why none of the current popular games have zero appeal to me.
We can get something simple running at a convention but that is scripting very limited troops in an overly tight but not very interesting scenario, just an us vs them encounter; Rare in the modern period so lacking any sort of credibility.
I cannot at the moment think how you could make a Manoeuvre Group Lite that would be so simple as to be true to its roots.
Thanks for such an enlightening set of reply's.
In reality the game is only about 50 pages. The other 50 or so are engineering which most modern games seem to ignore anyway.
It probably explains why none of the current popular games have zero appeal to me.
I do watch videos but mainly on walking and camping and the best of them is really about stunning views of places I may never visit. But some of the issue is thate Wargames is Dumming down, as far as I can see there is no no equivalent of the Wargames Research Group and much of the Wargames discussion not devoted to figures or terrain (of little/no interest to me)is on mechanisms, and then with scant/no reference as to how they better sere the accuracy of the model.
Voice From Limbo wrote:So, at least some of the games have a non-zero level of appeal?
50 pages of rules for engineers? I'm I reading that right?
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