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redzed
Joined: 09 Mar 2004 Posts: 14869
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Posted: Wed Jul 28, 2010 4:46 am Post subject: |
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| So, it is a BAD thing to have combats play out over multple rounds right? |
yes, cos that will involve record keeping and wargamers HATE record keeping. _________________
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gloria_invictus
Joined: 24 Jul 2003 Posts: 3235 Location: next in line
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Posted: Wed Jul 28, 2010 12:40 pm Post subject: |
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Combat can go mutiple rounds with one caveat - if done right. , it can't be static rounds and it shouldn't feel like its dragging on. I have a system for record keeping that isn't really "record keeping" doesn't require dice by the figure or paper.
Opposed dice rolls really have no bearing on the discussion as "good or bad" - its a fine mechanic, it just can't substitute for well thought out mechanics for the rest of the issues.
Tre, you might be trying to come up with this stuff to fast (taking an evening to rethink it) - my rules system has been developing over 10 years and some very minor tweaks take more then an evening to resolve. have you read any of the free systems available for download, some are simply WFB in a new form, but some have some pretty brilliant mechanics. _________________ BME, TWATL, Mr.blister, RKE, Jon the Yank, Katchem Ash, LlaD, GailBraithe, Wargamesguru, michael_irish_vsf. |
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Goldwyrm
Joined: 17 Sep 2003 Posts: 4021 Location: NJ, USA
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Posted: Wed Jul 28, 2010 2:49 pm Post subject: |
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So I guess I should stick to the sculpting eh?
Ok so the rules idea is shit. I am glad I came here to get it straight from you guys before foolishly havign it printed up. |
I wouldn't discourage you from writing your own rules. If you're writing off your ideas so quickly you're doing your imagination a disservice. It's the successful implementation of your game ideas that does take the most work, and matching them to the fickle tastes of the average wargamer also takes some compromise.
My WWII rules have been reworked several times over 8 years. My Samurai rules are 6 years old and need tweaking. My zombie rules have been modified several times over the last 2 years, and I'm considering at least two separate rewrites to break out the setting into more RPG feel for one version, and more defined skirmish fighting in the other. I'd started out writing all these rules for convention games, and some local games I host. I take player input and my own impressions and modify it and review it and modify it again.
My advice would be to play your game with friends. Play it several times and adjust. Share it in a basic form with people outside your circle and see what the reaction is. As you're a business and have plans with the potential rules, you'll still have to determine a time where you stop fiddling and release them. _________________ It is. And it is not. When it is, and when it is not, is the question or the answer, or both or neither. |
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Tre Manor
Joined: 15 Jul 2007 Posts: 2512 Location: in a wide stance
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Posted: Wed Jul 28, 2010 6:24 pm Post subject: |
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Well, I thinkt he main thign is that i want the rules to be done properly, which is a task I am not equipped to undertake in any reasonable period of time. So I am probably goign to have to seek professional help ont he matter.... Which I have already had one very kind offer for that I think I am going to explore further.
I am really wantign to take RBG to the next level before the year's end. Rules woudl certainyl help to do that. _________________ finely crafted 32mm white metal figures,
http://www.red-box-games.com/ |
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sc0rcher
Joined: 31 Mar 2008 Posts: 5450
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Posted: Wed Jul 28, 2010 7:14 pm Post subject: |
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You could do a sourcebook for SOBH. Splintered Light Minis have done it like that. _________________ Spouting bollocks to you, for you. (whilst shouting violently)
| Polished Turd wrote: |
| Fat smelly single nerds with juvenile personalities go fantasy, Reactionary unhappily married chaps with repressed anger issues go for historical. |
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Duff Associate Member
Joined: 21 Sep 2004 Posts: 11617 Location: Nr Brizel
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Posted: Thu Jul 29, 2010 11:50 am Post subject: |
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| Tre Manor wrote: |
I am really wantign to take RBG to the next level before the year's end. Rules woudl certainyl help to do that. |
Do they really though? I still don't get that.
A rule set is of absolutely no value in terms of making me want to buy a figure. I suppose the opposite works to some degree, but then the rules would need to grab me by themselves. With so many good rulesets available cheaply (SOBH immediatly springs to mind) that i can use any figures I like, I just don't see the advantage.
How many extra sales do Reaper get because of the rule sets they sell? _________________
| Gailbraithe wrote: |
| I actually do know better than the dictionary. |
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UnclEvl Committee Member
Joined: 28 Apr 2003 Posts: 2803 Location: Care in the community
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Posted: Thu Jul 29, 2010 12:31 pm Post subject: |
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| Duff wrote: |
Do they really though? I still don't get that.
A rule set is of absolutely no value in terms of making me want to buy a figure. I suppose the opposite works to some degree, but then the rules would need to grab me by themselves. With so many good rulesets available cheaply (SOBH immediatly springs to mind) that i can use any figures I like, I just don't see the advantage.
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Yeah, but you're premoninatly a dauber rather than a gamegeek.
Having said that, I would tend to agree with you, if what is being punted is a pretty bog standard setting, for summat that is already fairly well established with freely available alternative rulesets - I mean, why reinvent the wheel or attempt to compete as a newcomer in an already saturated market. Surely better to devote your time to what you excel at, which in this case seems to be creating top quality figures that can be used by as large a cross-section of punters as possible, for the fave games they already play.
If you've got a relatively original background setting which you wish to reflect and emphasise by tieing it closely to novel mechanics and/or encourage original gameplay, then maybe its worth doing. _________________ For jumbo fun, get yerself a Strap-On at http://www.frothersunite.com/files/UnclEvl/Lab/ |
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Tre Manor
Joined: 15 Jul 2007 Posts: 2512 Location: in a wide stance
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Posted: Thu Jul 29, 2010 7:57 pm Post subject: |
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Ok I have worked out this new idea... and this is PURELY teh core combat rules without the addition of tactics and movement, special rules and abilities and morale and such...
Attacks rolled on D10, target numbers between 2 and 9, fortitude ( wounds ) bewteen 1 and 6 assigned accordign to base size and rank. 20mm= 1 , 25 = 2, 40 = 4, 50= 5, Rank +1. Up to 4 additional attack die can be added for a total of up to 5 attack die. Attack die are determined according to skill, tactics, magic, etc. Wounds are dealt when the die roll meets or exceeds the target number. The number of wounds dealt is equal to the multipl eof the terget number rolled. Hits rolled are always dealt.
Hvitarnor AtD 1/2 T# 6 Ft 3 ( 9 ) = 4 hits
Goblins x 4 AtD 1 T# 2 Ft 1 ( 1,4,6,8,5 ) = 2 hits
Hvitarnor survives with 1 Ft, one goblin survives.
Hvitarnor AtD 1/2 T#6 Ft 3 ( 5 ) = 0 hits
Stonebrow AtD 3 T#8 Ft 5 ( 3,8,6 ) = 2 hits
Hvitarnor survives with 1 Ft, Stonebrow is untouched
Hvitarnor AtD 1/2 T#6 Ft 1 ( 8,10 ) = 2 hits
Stonebrow AtD 3 T#8 Ft 5 ( 1,8,6 ) = 3 hits
Hvitarnor is slain but Stonebrow is wounded by 2 hits.
Better?? _________________ finely crafted 32mm white metal figures,
http://www.red-box-games.com/ |
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matakishi
Joined: 18 Sep 2004 Posts: 642
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Posted: Thu Jul 29, 2010 8:25 pm Post subject: |
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Not really  _________________
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redzed
Joined: 09 Mar 2004 Posts: 14869
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Posted: Thu Jul 29, 2010 8:39 pm Post subject: |
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| Tre Manor wrote: |
| kills on a 5+ on a d6. |
fixed. _________________
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